Future training technology and business development
Learning and assessment change for our people, our society and our organization. Emphasis on who is responsible for learning, the content used, the platform is sent on and when available is changing training and business development in his head.
All approaches to mixed learning are growing rapidly mainly because of the introduction of new technologies such as cellular devices, social media and gaming simulation. This technology provides instant content along with individuals called native digital people. This information is available and needed on request. Recent research agreed that the organization must combine various learning methodologies that provide sophisticated programs. Knowledge retention works best with a formal and informal mixture on and off the job platform. Take eLearning for example, a foundation for any solution, in 2012 the elearning market is estimated to reach $ 52bn and to continue to increase after that.
The perfect example of a successful learning program is an increase achieved in staff motivation. Often the method of training and management control is long reducing motivation on staff and releasing it. It filters the way to the bottom line in the form of reducing output, profit, staff absence and a change of workforce. Business training built based on the method of the recent 50 years scientific research will involve and inspire staff who must be the right brain in terms of creativity and solution provider.
The fastest growing technology area that is expected to be used is first, social media such as Facebook, YouTube, LinkedIn and Twitter. The workforce is comfortable using this application and is available 24/7. The second fastest growth area is other tablets and cellular devices such as iPad, iPhone and smartphone. In 2011 more than 5 billion cellular devices were used and expected to continue to grow. Smart content providers produce materials for this exploding market using a ready-to-use website and telephone application. Delivery audio, video, and documents are as good as any desktop. The third fastest growing area in learning technology is game-based learning and simulation which includes real life scenarios and reconstruction. This approach has been used by the US Army to prepare their troops before entering the war zone. This technology is accessed regularly by young people who will enter the job market in the next decade and will demand that they have interactivity with their products, processes and systems.
Training and development change. The old process will demand a day or farther away from the office, a higher cost and a stack of work for delegates on their return. Often training can be delivered by direct streaming, DVD, eLearning, application and supported by e-coaching, video connectivity through Skype and FaceTime and a form of human interaction.
Most of the latest research focuses on the so-called online learning continuum that assesses the number of content that delegates remember and increase employee motivation. When building a mixed learning approach to training and learning you must consider how much and why people maintain the best knowledge and shipping methods. It is a fact that people remember more than what they did than what they saw. So ideally, a program will combine 10% formal learning such as physical classrooms away from work. Then 20% of social learning which includes training on demand through the use of social communities and networks involved in the workplace is complete by 70% of informal learning that will be at work and available on demand when the merger of eLearning, direct streaming, webinar, based Web and cellular learning and like.